Specifies the delay between the animation steps. Defaul is 30ms.
Holds the event names and associated listeners in an array. The array contains the event name followed by the respective listener for each registered listener.
Specifies if events can be fired. Default is true.
Optional source for events. Default is null.
Reference to the thread while the animation is running.
Binds the specified function to the given event name. If no event name is given, then the listener is registered for all events.
The parameters of the listener are the sender and an EventObject.
Dispatches the given event to the listeners which are registered for the event. The sender argument is optional. The current execution scope ("this") is used for the listener invocation (see Utils#bind).
Example:
fireEvent(new mxEventObject("eventName", key1, val1, .., keyN, valN))
EventObject that represents the event.
Optional sender to be passed to the listener. Default value is
the return value of
Returns
Returns
Returns true if the animation is running.
Removes all occurrences of the given listener from
Sets
Sets
Starts the animation by repeatedly invoking updateAnimation.
Stops the animation by deleting the timer and fires an Event#DONE.
Hook for subclassers to implement the animation. Invoke stopAnimation when finished, startAnimation to resume. This is called whenever the timer fires and fires an mxEvent.EXECUTE event with no properties.
Implements a basic animation in JavaScript.
Animation