Rendering hint for configuring the canvas.
Contains the bounding box of the shape, that is, the smallest rectangle that includes all pixels of the shape.
Holds the Rectangle that specifies the bounds of this shape.
Holds the dialect in which the shape is to be painted. This can be one of the DIALECT constants in Constants.
Minimum stroke width for SVG output.
Holds the outermost DOM node that represents this shape.
Specifies if the shape should be drawn as an outline. This disables all
fill colors and can be used to disable other drawing states that should
not be painted for outlines. Default is false. This should be set before
calling
Specifies if pointer events should be handled. Default is true.
Holds the array of
Holds the scale in which the shape is being painted.
Specifies if pointer events outside of shape should be handled. Default is false.
Optional reference to the corresponding
Holds the StencilShape that defines the shape.
Specifies if pointer events outside of stencils should be handled. Default is false. Set this to true for backwards compatibility with the 1.x branch.
Optional reference to the style of the corresponding
Specifies if pointer events should be handled. Default is true.
Event-tolerance for SVG strokes (in px).
This is only passed to the canvas in createSvgCanvas if pointerEvents is true
.
Allows to use the SVG bounding box in SVG. Default is false for performance reasons.
Specifies if the shape is visible. Default is true.
Paints the given points with rounded corners.
Applies the style of the given
This keeps a reference to the
Extends Shape to implement an actor shape. This shape is registered by default under SHAPE.ACTOR in CellRenderer.
If a custom shape with one filled area is needed, then this shape's redrawPath method should be overridden like in the following example: