The owner document of the codec.
Lookup table for resolving IDs to elements.
Specifies if default values should be encoded. Default is false.
Maps from IDs to objects.
Adds the given element to elements if it has an ID.
Decodes the given XML node. The optional "into" argument specifies an existing object to be used. If no object is given, then a new instance is created using the constructor from the codec.
The function returns the passed in object or the new instance if no object was given.
XML node to be decoded.
Optional
into: anyOptional object to be decoded into.
Decodes cells that have been encoded using inversion, ie. where the user object is the enclosing node in the XML, and restores the group and graph structure in the cells. Returns a new Cell instance that represents the given node.
XML node that contains the cell data.
Optional boolean indicating whether
the graph structure should be restored by calling insert
and insertEdge on the parent and terminals, respectively.
Default is true
.
Encoding of cell hierarchies is built-into the core, but is a higher-level function that needs to be explicitely used by the respective object encoders (eg. ModelCodec, ChildChangeCodec and RootChangeCodec). This implementation writes the given cell and its children as a (flat) sequence into the given node. The children are not encoded if the optional includeChildren is false. The function is in charge of adding the result into the given node and has no return value.
mxCell to be encoded.
Parent XML node to add the encoded cell into.
Optional
includeChildren: booleanOptional boolean indicating if the function should include all descendents. Default is true.
Returns the element with the given ID from document.
String that contains the ID.
Returns the ID of the specified object. This implementation calls reference first and if that returns null handles the object as an Cell by returning their IDs using Cell.getId. If no ID exists for the given cell, then an on-the-fly ID is generated using CellPath.create.
Object to return the ID for.
Inserts the given cell into its parent and terminal cells.
Returns true if the given codec is a cell codec. This uses CellCodec.isCellCodec to check if the codec is of the given type.
Sets the attribute on the specified node to value. This is a helper method that makes sure the attribute and value arguments are not null.
XML node to set the attribute for.
The name of the attribute to be set.
New value of the attribute.
XML codec for JavaScript object graphs. See ObjectCodec for a description of the general encoding/decoding scheme. This class uses the codecs registered in CodecRegistry for encoding/decoding each object.
References
In order to resolve references, especially forward references, the Codec constructor must be given the document that contains the referenced elements.
Examples
The following code is used to encode a graph model.
WARN: as of version 0.6.0, the codecs provided by maxGraph are no longer registered by default, they MUST be registered before performing
encode
ordecode
. For instance, you can use the registerAllCodecs function (or other related functions) to register the codecs.Example
Using the code below, an XML document is decoded into an existing model. The document may be obtained using parseXml for parsing an XML string.
Example
This example demonstrates parsing a list of isolated cells into an existing graph model. Note that the cells do not have a parent reference so they can be added anywhere in the cell hierarchy after parsing.
Example
Using the following code, the selection cells of a graph are encoded and the output is displayed in a dialog box.
Newlines in the XML can be converted to
, in which case a '
' argument must be passed to getXml as the second argument.
Debugging
For debugging I/O you can use the following code to get the sequence of encoded objects:
Note that the I/O system adds object codecs for new object automatically. For decoding those objects, the constructor should be written as follows: